Last updated: 30 June 2026
Minecraft Enchanting Guide — Best Enchantments for Every Item
Enchanting is Minecraft's most powerful progression system — and also the most misunderstood. A new player staring at a glowing table and a list of garbled text has no idea why they keep getting Projectile Protection instead of Sharpness. This guide explains exactly how the system works: bookshelf placement, XP requirements, how to guarantee specific enchantments using books and an anvil, and the best enchantments to aim for on every piece of gear.
01How the Enchanting Table Works
The enchanting table lets you spend experience levels and lapis lazuli to enchant tools, armour, and weapons placed in the left slot. You see three options: a small enchantment for 1–7 levels, a medium one for 8–23 levels, and a big one for up to 30 levels. The displayed number is the minimum level required — you also spend that many levels.
The important detail most beginners miss: the enchantments offered are random and change every time you enchant something. Enchanting a throwaway book or a piece of junk rerolls the table for the item you actually care about. If the current offers are bad, enchant a cheap book at the cheapest slot to reshuffle — the 1-level option costs almost nothing.
Lapis lazuli is consumed by each enchantment: the three slots spend 1, 2, and 3 lapis respectively. Stock up before a session — a double chest of lapis from a small mining trip is more than enough for most players.
02Bookshelf Setup: How to Unlock Level 30 Enchantments
Without bookshelves, the enchanting table caps at level 8. To reach the level 30 maximum, you need exactly 15 bookshelves placed correctly.
Placement rules:
- Bookshelves must be placed 2 blocks away from the enchanting table — not directly adjacent.
- They must be at the same height or one block higher than the table.
- There must be no solid blocks between the bookshelf and the table — this includes doors, slabs, and torches. Air or carpet is fine.
- Bookshelves placed beyond the first ring or above two blocks high have no additional effect.
The classic layout: place the enchanting table in the centre, then build a 5×5 ring of bookshelves (with openings for the player to access the table). That ring fits exactly 15 bookshelves at the correct distance. Add a door or a gap in the ring so you can walk in. Torches on the bookshelves themselves are fine; torches on the floor between the shelves and the table will block the bonus.
Each bookshelf requires 3 books and 6 planks. A single bookshelf costs 9 leather (for the books' book bindings), so 15 bookshelves needs 45 leather — plan a cattle farm or several rounds of hunting before setting up your enchanting room.
03Best Enchantments for Every Item
These are the enchantments worth actively seeking for each equipment slot. Prioritise them in the order listed:
- Sword: Sharpness V (most damage increase), Looting III (extra drops), Unbreaking III (durability), Mending (auto-repairs with XP), Fire Aspect II (sets mobs on fire — great for instant-cooking drops).
- Axe: Efficiency V (fast chopping), Silk Touch (pick up blocks as-is) or Fortune III (more drops), Unbreaking III, Mending.
- Pickaxe: Efficiency V (dig speed), Fortune III (ore drops) or Silk Touch, Unbreaking III, Mending.
- Shovel: Efficiency V, Silk Touch (pick up grass blocks and snow), Unbreaking III, Mending.
- Bow: Power V (damage), Flame (burning arrows), Infinity (one arrow lasts forever — mutual exclusive with Mending), Punch II (knockback), Unbreaking III.
- Crossbow: Multishot (3 arrows from 1), Quick Charge III (reload speed), Piercing IV (arrows pierce multiple mobs). Note: Multishot and Piercing are mutually exclusive.
- Trident: Channeling (summons lightning during storms), Riptide III (propels you through water/rain), Loyalty III (returns to you) or Impaling V (extra damage to aquatic mobs). Riptide is incompatible with Loyalty and Channeling.
- Helmet: Protection IV, Aqua Affinity (normal mining speed underwater), Respiration III (longer breath), Unbreaking III, Mending.
- Chestplate: Protection IV (or Thorns III for PvP), Unbreaking III, Mending.
- Leggings: Protection IV, Unbreaking III, Mending.
- Boots: Protection IV, Feather Falling IV (reduces fall damage significantly), Depth Strider III (move fast in water) or Frost Walker II (walk on water), Unbreaking III, Mending.
- Elytra: Unbreaking III, Mending — these two are the only options, and both are essential.
Mutually exclusive pairs to know: Silk Touch / Fortune, Infinity / Mending, Channeling / Riptide, Multishot / Piercing, Depth Strider / Frost Walker, any Protection variant with another (Protection, Fire Protection, Blast Protection, Projectile Protection).
04How to Get Specific Enchantments: Books and Anvils
Relying on the random table alone to get Sharpness V on a Netherite sword is extremely slow. The efficient approach is to collect enchanted books and combine them on an anvil.
Sources of enchanted books:
- Librarian villagers: the best method. Cure a zombie villager, place it as a Librarian (using a lectern), and check its trade. If it doesn't offer the book you want, break and replace the lectern to reset the offers. Each Librarian offers one enchanted book trade that is locked once accepted. Set up several Librarians — each can offer a different maximum enchantment.
- Fishing: fishing with Luck of the Sea III yields enchanted books at a reasonable rate. AFK fish farms can accumulate a library of books over time.
- Loot chests: strongholds, ancient cities, dungeons, mineshafts, desert temples, jungle temples, and pillager outposts all have enchanted books in their loot tables.
- The enchanting table itself (books): enchant blank books directly to get random enchantments — cheap to reshuffle and lets you bank enchantments you find but cannot use yet.
On the anvil, combine a book with your tool to transfer the enchantment, or combine two books to merge their enchantments. You can also combine two of the same tool to merge their enchantments. Every operation on the anvil costs experience levels and increments the item's 'prior work' penalty — after 5–6 anvil operations on the same item, the cost becomes 'Too Expensive' and further repairs or enchantments are blocked. Plan your combination order: lower-level books merge cheaply first, then combine the merged books into higher-level ones, then apply to the tool last.
05Understanding Prior Work Penalty and 'Too Expensive'
Every time an item is used in an anvil — enchanted, repaired, or combined — it gains a prior work penalty. The cost of the next anvil operation doubles for each prior use. After enough operations, the anvil displays 'Too Expensive' and refuses to process the item regardless of how many levels you have.
The 'Too Expensive' cap is 39 levels. Any operation costing more than that is blocked. Netherite and diamond gear can hold many enchantments, but combining them in the wrong order can push costs above 39 before you finish.
The correct strategy is to pyramid-combine books first, not the item. Combine Sharpness I + Sharpness I = Sharpness II on the anvil; combine two Sharpness II = Sharpness III; and so on. A Sharpness V book costs only a few levels this way. Then apply all the fully-combined high-level books to your tool in a single final stage. This keeps the tool's prior work counter as low as possible.
Mending bypasses the degradation problem almost entirely — any tool with Mending never needs repair as long as you collect XP while using it. A Mending + Unbreaking III combination on any important tool makes the prior work penalty largely irrelevant over time.
06Grindstone vs Anvil: When to Use Each
The grindstone removes all enchantments from an item and refunds some XP — use it to strip unwanted enchantments from found gear so you can apply the ones you actually want. It cannot remove curses (Curse of Binding, Curse of Vanishing).
The anvil is for applying and combining enchantments, repairing items with materials, and renaming items. Renaming costs 1 level but does not add a prior work penalty, making it worthwhile for tools you intend to keep long-term.
Never repair a heavily-enchanted item by combining two of the same tool on an anvil unless you have no other choice — you are consuming both items and adding prior work penalty to the output. Use the material repair slot instead (repair diamond pickaxe with diamonds, Netherite tools with Netherite ingots) for a much cheaper repair that only adds one prior work penalty.
FAQ
Why do I keep getting bad enchantments in Minecraft?
Enchantments are randomised every time. If the three options are bad, enchant a cheap book or wooden tool at the lowest level to reshuffle the table — it costs very little. Also ensure you have 15 bookshelves set up correctly with no blocks between them and the table, otherwise you cannot reach level 30 options where better enchantments appear more often.
How many bookshelves do I need for level 30 enchantments?
Exactly 15 bookshelves, placed 2 blocks from the enchanting table at the same height or one block higher, with no solid blocks between them and the table. More than 15 has no additional effect — the cap is 30 levels.
Can you get Sharpness V directly from the enchanting table?
Yes, but it is uncommon and requires a level 30 enchantment opportunity. The more reliable method is to buy Sharpness enchanted books from a Librarian villager, or pyramid-combine four Sharpness I books (two pairs → two Sharpness II → one Sharpness III, then combine that with another Sharpness III for IV, then IV+IV for V) on an anvil.
What does Mending do and is it worth it?
Mending repairs your tool using experience orbs collected while holding or wearing it. Every 2 XP points repairs 1 durability. With Mending, a tool literally never wears out as long as you play with it equipped. It is one of the most valuable enchantments in the game and is always worth adding to your best gear.
Why does my anvil say 'Too Expensive'?
Each time an item is used in an anvil it gains a prior work penalty that doubles the next operation's cost. After enough operations the cost exceeds 39 levels — the hard cap. To avoid this, combine enchanted books together first (not on the item), building up to high-level books cheaply, then apply all the finished books to your tool in as few anvil operations as possible.
Is Infinity or Mending better for a bow?
They are mutually exclusive — you cannot have both on the same bow. Infinity lets one arrow last forever (you always need at least one in your inventory). Mending repairs the bow with XP but requires a normal supply of arrows. Most players prefer Infinity since arrows are the more annoying resource to farm. If you have a skeleton farm providing unlimited arrows, Mending becomes viable.
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